About me

I'm Revkly Angel Hananta from Surabaya, Indonesia.

Game Programmer with hands-on experience developing games using Unity and Unreal Engine. Experienced in designing and implementing gameplay mechanics, user interfaces, and game systems across multiple projects, ranging from educational games to action-adventure titles. Passionate about game technology, performance optimization, and creating engaging player experiences while working effectively in collaborative development environments.

What i'm doing

  • design icon

    Game Development

    Building gameplay mechanics, UI systems, and game features using Unity (C#) and Unreal Engine.

  • Web development icon

    Gameplay Programming

    Designing and implementing player controls, combat systems, AI behaviors, and progression systems.

  • optimization icon

    Game Optimization

    Profiling, debugging, and improving game performance, frame rate, and overall player experience.

  • freelance icon

    Freelance Game Dev

    Delivering custom game development services to international clients via Fiverr, including bug fixing and feature enhancements.

Resume

Education

  1. Politeknik Elektronika Negeri Surabaya (PENS)

    2022 – Present (Expected Graduation: 2026)

    Bachelor of Applied Science in Game Technology.

  2. SMKN 1 Boyolangu

    2019 – 2022

    Software Engineering (RPL).

Professional Experience

  1. Fiverr – Game Developer (Freelance)

    Jun 2025 – Present

    • Delivered custom game development services to international clients.
    • Completed 5+ projects covering gameplay programming, mechanics implementation, bug fixing, UI systems, and feature enhancements using Unity.
    • Collaborated directly with clients to understand requirements and ensure timely, high-quality delivery.

  2. Hige Studio – Game Programmer

    Jan 2025 – Dec 2025

    • Contributed to B2B and B2C game development projects.
    • Handled post-release bug fixes and ongoing improvements.
    • Actively participated in the Bandung game development community.

  3. IGDX Bootcamp – Game Programmer & Project Manager

    Jun 2024 – Sep 2024

    • Developed an action-adventure game in Unreal Engine with a 4-person team.
    • Implemented gameplay systems and managed project milestones.
    • Successfully pitched prototype to publishers.

  4. Game for Education and Cultural Heritage – Game Programmer

    Aug 2023 – Feb 2024

    • RPG Adventure Game (Unity): Programmed UI and narrative-driven features.
    • Action Sidescroller (Unity): Lead Programmer, implemented hack-and-slash mechanics, combat system, and enemy AI.
    • Delivered 2 fully playable prototypes showcased in academic.

  5. PT Rahma Riyadi Techno – Internship

    Jan 2021 – Jun 2021

    • Developed SME websites with Google SEO optimization.
    • Assisted in website copywriting and content improvement.

Organizational History

  1. MEMEmory (GIM ITB) – Game Programmer

    Developed puzzle mechanics in Unity for a student collaboration project.

  2. PENSCOMP (PENS Talent Institute) – Coordinator

    Responsible for tech/media division in annual event.

Certifications

  1. IGDX Bootcamp 2024 – Game Programmer Certification

    Completed the IGDX Bootcamp 2024 program. Developed an action-adventure game using Unreal Engine, managed project planning & task coordination, and participated in game pitching under industry mentorship.

  2. Google Play Developer Certification

    Demonstrated ability to prepare, publish, and manage applications on the Google Play Store, including compliance with platform requirements, store listing management, and release processes.

My Skills

  • Unity (C#)
    90%
  • Unreal Engine (Blueprints & C++)
    60%
  • Gameplay Programming
    85%
  • Game Optimization
    70%
  • Figma (UI/UX)
    60%

Portfolio

Blog

Contact

Contact Form